So, what are library patrons doing with makerspaces and other innovative technology? This book explores how patrons are using innovative technologies utilizing real-life case studies from a variety of academic institutions. Authors were selected based on the technology provided and their expertise in establishing and marketing this technology. Readers will discover:
which pieces of technology get the most useif patrons tend to use the tech for class assignments or leisure activitiesthe importance of working with faculty to increase useunusual collaboration opportunitiesexamples of libraries nimbly expanding their spaces to include tech students needunique ways patrons employ the technologybest practices for designing collaborative creative spaces Technologies discussed include: Microsoft Hololensvirtual reality and augmented reality systems and support tools3D modeling and printingmakerspace additions beyond the usualinstructional technologies used by patronsvideo production and editing equipmenttool librarytechnology lending programs (what students want )Related Subjects
Language Arts