Shadowrun, despite being my all-time favorite gaming universe, was a complete money drainer, with an excessive amount of supplements to purchase in order to flesh out your campaign. 3rd edition and its updates however, seemed to consolidate and condense better, focusing on game mechanics and rules rather than pictures and colorful quotes from fictional characters. Magic in the Shadows is no exception, as it compiles all three previous magic books, updates their mechanics, and also introduces new 3rd edition magic rules, skills, and abilities. Although the 3rd edition books are not as colorful or fun to read as previous books, they do a much better job of actually providing rules and mechanics to streamline your game. This book is a must have for anyone with "awakened" characters, because it covers the rules for initiation, a process that makes a magical character uber-powerful.
Finally... magic made easy
Published by Thriftbooks.com User , 23 years ago
I remember when I first played Shadowrun how much of a pain using magic was. Fasa has finally come out with a much needed update for the magic system. This is an excellent source book that expands the system for magic and makes it very easy to use. No longer is magic confusing and hard to understand; now it is a breeze to play a magic using character in the Shadowrun world.
Even a troll would love it!
Published by Thriftbooks.com User , 24 years ago
Heh. I remember my troll mage. He kicked so much, well, you know. And to think, that wouldn't have been possible without this book. So wonderful. Magic becomes so much easier with the updated rules. And rules for making your own spells? Exquisite. Although some of the combinations are so powerful that my GM disallowed them. Dam. Ah well. Anyway, the point is that I can assure you that if you're playing a magic user in Shadowrun 3rd Edition, you'll want, nay, you'll NEED, this book. Get it. Now! Enjoy!
An Excellent Sourcebook
Published by Thriftbooks.com User , 25 years ago
Looks like FASA got their act together for this book and really gave what both players and GM's can use. The background information is clear and concise, the game effects are balanced and well-thought-out, and the new rules enhance the depth of the game. Clearly worth the money.
A first-rate must-have supplement for Shadowrun 3rd Ed.
Published by Thriftbooks.com User , 25 years ago
Magic in the Shadows, while long overdue, is most definitely worth the wait. It's a little dry in places, but anything with this much information and rules clarification is going to have that problem. Overall, the book is well worth cover price because of its excellent organization and clear writing. Shadowrun's magic system needed a major overhaul, and this does the trick beautifully. An absolute must-have for anyone, player or GM, who deals with magic in Shadowrun Third Edition.
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