When the end of the world has ended... 314 years after humanity's Revival, the world has come into an era of idle recreation. It's the age of mag strike--a sport played with magnetic boots and reckless feats of agility. Flint Miller, a meek and reclusive enthusiast, finds his chance to play professionally when he encounters his childhood heroes. Never meet your heroes. Adolescent idealism only goes so far, and nothing is as forgiving or painless as we hope. Not Flint's new mentors, not the game he loves so much, not even his own mind.
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