What if you got trapped inside your own video game? Middle schooler Maddie loves coding, but as the only girl in her school's coding competition, she's constantly teased and made fun of. Determined to prove herself, she creates a video game unlike any other: a treasure-hunt quest inspired by legendary women in STEM and technology. But on competition day, something goes wrong and Maddie gets pulled into her own game. To escape, she must solve STEM-based puzzles and team up with leaders in STEM such as Ada Lovelace, Maria Mitchell, Rosalind Franklin, and more. Will she win? Packed with puzzles that younger students of all ages can solve along the way, Maddie's STEMAventure is a fun interactive story that celebrates creativity, teaches critical thinking, and spotlights the trailblazing women who shaped the world of science and technology. Perfect for younger ones who love to code or need a reminder that innovation is for everyone. Maddie's STEMAventure was created by the members of the Girls Who Code club at Walnut Grove High School, a club meant to promote and inspire females to pursue tech. Authors: Aditi Chhawacharia (President), Lauren Hoover (Vice President), Sahasra Bezawada (Secretary), Maria Martin (Public Relations), Saanvi Akula, Akshara Boggarapu, Medha Gupta, Sravya Juluri, Sahasra Kasam, Anisha Keerthi, Goutami Maligera Praveen, Jasmitha Mittapalli, Rishitha Pavuluri, Venkata Pediredla, Ananya Soraganvi, Hasika Vari.
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