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Paperback Mac 3D: Principles of Modelling and Rendering Book

ISBN: 1871516463

ISBN13: 9781871516463

Mac 3D: Principles of Modelling and Rendering

This text looks at the uses of 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. Subjects range from co-ordinates to radiosity, from bump mapping to splines and from data compression to teleology. The work covers the underlying principles of different model-building methods, surface treatments and lighting methods, as well as material specific to the Macintosh: relevant hardware, file types, data compression, networking and expense.

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Format: Paperback

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