Introduction.- A Framework for Inquiry on Instructed Learning.- Making Decisions about Asynchronous and Synchronous Engagement Strategies: Access and Inclusion.- Using Live Interactive Improv to Instill a Participatory, Transactional Learning Culture in the Classroom.- Instructional Design as a Way of Acting in Relationship with Learners.- The Case for Rethinking Multimedia.- Designing Master Courses that Promote Significant, Engaged Learning.- Analogies, Metaphors, and Similes as We Ponder Anew the Aims, Design, and Meaning of Learning.- Learning experience in an Instructional Design doctoral program: A re-design case.- Current and Emerging Views of Learner Experience from the Field of Learning Design & Technology.- Learning to learn lifelong across domains and disciplines: Heutagogy and movement towards triple-loop learning .- Social Media for Connected Learning and Engagement in Online Education.- Design of Learning Experience to Engage Learning in an Instructional Design and Technology Graduate-Level Class: DGBL (Digital-Game-Based-Learning) Cases.- Using Psychological Theories to Enhance Guided Inquiry Design.- The Nature of Learning in Highly Collaborative Environments.- Digital Interactives To Improve Learning In Haiti - Research Innovation And Scholarly Excellence (RISE) Grant Project.- Human Systems Dynamics in Interdisciplinary Education: A Complexity Theory Approach.- A Case Study of China's Edtech Response to the Coronavirus Outbreak: Examining Learning Experiences Designs with a Multidimensional Learning Framework.- Design and Development of Mobile Simulation for Preservice Teacher's Classroom Management Skill Training.- "Tell me about this shoe" object-based learning experiences for undergraduates.- Transforming Universities Into Learning Organizations.- Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners.- The Invisible Message.- Blocks, Access, Success and Engagement: Learning Design Considerations in Progress-Monitoring Tools for American Sign Language or English.- Neurotechnologies and the Neurodiversity Movement for Defining Learners, Designing Multimedia Learning Spaces, and Evaluating Learning.- Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners.
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