This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations.
The book encompasses various topics, including:
- The Need for WebGL
- Why Web-Based 3D Graphics?
- GPU Programming Architecture
- Mathematical Background for Animations (Transformations)
- Applying Transformations through WebGL
- Adding Realism with Colours and Textures
- Fundamentals of 3D Graphics
- Applying 3D Graphics with WebGL
- THREE JS Framework