Skip to content
Scan a barcode
Scan
Paperback Knowledge Application In Three Steps: Demonstrated with a Business Card (Mahjong) Game Book

ISBN: B0CRNDFM83

ISBN13: 9798887755168

Knowledge Application In Three Steps: Demonstrated with a Business Card (Mahjong) Game

Non-technical and non-conceptual executable knowledge-application process to help educators and students to turn academic knowledge into useful products and services.


This book "Knowledge Application In Three Steps" is the one and only non-conceptual and non-technical doable productivity system executable in three (agenda-enquiry-contract) steps. This is made possible because highly complex and abstract concepts like leadership, productivity etc are rendered executable through structuring of discrete (tangible) core tasks monitored via the user-friendly unique 4-part one-liner task-lines eg. 1_4_1_0.agenda.productivity_training_X.result_X, 2_4_1_0.quotation.item_X.result_1, etc. Its rudimentary Objective-Steps version has been successfully tested in real work environment resulting in up to 70% cost saving as described. It exposes the current economic fallacy based on budgetary spending that produces wastage. Its potential as an universal doable productivity-based transparent and accountable good corporate governance is indeed limitless. The author would like to share his experience world-wide as an open-source doable commonsense-driven productivity cum knowledge-application system subject to copyright laws with all productivity-concerned agencies including educators and students to benefit all.

Recommended

Format: Paperback

Condition: New

$12.05
50 Available
Ships within 2-3 days

Related Subjects

Business Business & Investing

Customer Reviews

0 rating
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured