What if the weirdest kid in school held the key to a secret even history forgot? Meet George Gwen: third-grade daydreamer, cosmic cupcake baker, and (unwilling) heir to King George III's so-called "madness." Armed with a spray-painted Burger King crown and a teddy bear named Sir Fluffington, George's life flips upside down when silver-haired janitor Miss Holmes reveals a rusty cart that time-travels. Suddenly, George's ancestor isn't just a dusty portrait-he's a star-obsessed king who talks to horses and dodges palace bullies. Sound familiar?
But magic has its limits. Between glitching time machines, a "Dethrone George" club led by loudmouth Tommy, and a dad struggling with grief, George learns real royalty isn't about thrones-it's about guts. Like sneaking into museums to steal back royal heirlooms ("It's not theft, it's time repair "), turning fire drills into leadership quests, and facing his biggest fear: running for class president against Ava, who vows to ban "weirdo games."
With Maya, the science-queen sidekick, and Miss Holmes's cryptic advice ("Crazy built the pyramids "), George discovers his quirks are superpowers. But when the cart's final trip reveals a shocking link between his family and the king's lost legacy, George must ask: Is his story just beginning... or is Miss Holmes's retirement the end of magic forever?
Packed with cupcake planets, locker-time-capsules, and a guinea pig knight, King George the Third Grader is a heart-bursting adventure about outshining bullies, healing broken hearts, and rewriting history-one glitter-bombed science fair at a time.
Perfect for fans of:
Time-travel with a side of glitter glueUnderdogs who wear their crowns crookedStories where "weird" is the bravest thing you can beComing soon to a kingdom (or library shelf) near you
Long live the king... and the third grader who dares to dream like one