In the cold void of space, wrecks are worth more than lives - and nobody knows that better than the Junkyard Misfits.
Jax Maddox never planned to lead a crew; she just ended up being the only one mad enough to try.
With a chameleon sniper who cooks like a war crime, a kilt-wearing demolition hacker, and a tusked heavy gunner who fixes things with a hammer first and regret later, the Rusty Rivet survives on luck, duct tape, and Jax's refusal to die politely.
What should have been a simple salvage job becomes a spiralling mess of kill squads, secret deals, and a rising warlord known for not accepting failure.
The Misfits find themselves framed, hunted, and forced into fights they never asked for - from back-alley ambushes to corporate coverups, doomed hotel escapes, hacked drones, and desperate last-stands in places no sane person would land a ship.
Then things get worse.
A warning from a man they were supposed to let die.
A swordswoman who cuts faster than thought.
And Kragga the Horn, whose patience for the Misfits is now measured in bullets.
Jax and her crew don't have a plan - just heart, chaos, and whatever they can jury-rig before the next explosion.
In the Drift, that's usually enough.
Junkyard Misfits: Rust & Ruin - a gritty, fast-talking, high-octane space adventure where survival is a bad plan done extremely well.