Jinda Maige waited sixteen years for Jackson to come of age so she could discover if he possesses the gifts of his father. Pressed for time, before she fully knows if Jackson can control the bones, Jinda sends him on a dangerous quest to retrieve the artifacts. The bones will not come easily, nor will their holders relinquish them without a fight. The Bone of Evil has found a friend in Emperor Mal, leader of Tarkan, by promising Mal the one thing he still covets. The Bone of Light has found an unlikely vessel to turn an entire village into a den of insanity, and The Bone of Fortune can only be gotten by fulfulling a most unusual wish. Along the way, Jinda and Jackson recruit a beast that spouts philosophy, a daydreaming serving wench, a dragon with a ghastly diet, a soulful commander in the Tarkan army, and others to help them recover the bones. Although the price to bring the bones together is gruesome (just ask Jinda and her one foot), that is when the real adventure begins.
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