Part-I: Gang of Four Design Patterns1.A: Creational Patterns Chapter 1: Singleton PatternChapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA Chapter 2: Prototype PatternChapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate) Chapter 3: Builder PatternChapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate) Chapter 4: Factory Method PatternChapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 5: Abstract Factory PatternChapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA1.B: Structural Patterns Chapter 6: Proxy PatternChapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 7: Decorator PatternChapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages 8-10+(Rough estimate)Sub -Topics NA Chapter 8: Adapter PatternChapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.No of pages: 8-10+ (Rough estimate)Sub - Topics NA Chapter 9: Facade PatternChapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete
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