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Paperback Java 2D API Graphics Book

ISBN: 0130142662

ISBN13: 9780130142665

Java 2D API Graphics

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Format: Paperback

Condition: Very Good

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Book Overview

Awesome graphics with the Java 2D API--step by step Sophisticated graphics are crucial to a wide range of applications. Now you can create awesome graphics using Java technology without the expense... This description may be from another edition of this product.

Customer Reviews

5 ratings

Best book so far

I think this book is better than OReilly 2D. It shows how to justify text, modify text, create drop shadows, create layers, place text inside geometric objects like circles, and apply photoshop-like effects and filters to images. The CD comes with a Graphic Layer Framework jar file by Sun that I have not used yet.Neil

WOW, What a fantastic book!...

There are two books that I feel empowered just to have them around. JavaScript Bible, and the Java 2D API Graphics. So fantastic. Shows you how and whys of the underlying graphics, colour models, the graphics... and damn... the graphics you can make with the GLF.If you want to cut and past code donkey style... "templates" I think someone wrote... don't get this book, as you're missing the point.Printed in full colour, it shows the technology at its best.All great book are written by evangelists, and Mr hardy is one of them.I have a graphic design background before becomming a programmer, and it completed a hole in my knowledge of graphics programming, about convolutions etc. Empower the graphical ability of your applications by reading this book. I was shopping for a 2D api book for months upon months before finding this. Really, this book can take your programming graphics ability to new levels, and is just too cool for words.

Excellent book for overview and serious OO developer

I have read both Java 2D grpahics books from front to back. I am working intensively with Java2D recently. The "Java 2D API Graphics" by V. Hardy is the best. It covers all the basic rendering API for Java 2D. The most amazing part is the GLF (Graphics Layer Framework) that was clearly described in this book. You can also see the full source code of how to extend Java 2D. The GLF is very valuable and the code is well written. Considering the content, it goes way beyond just Java 2D.If you also are student of OO design patterns, you will find the framework is filled with design patterns, such as composite, factory, mementos, etc.. Although the book is more expensive, the book is beautifully done and the demo softwares are carefully crafted. You won't regret to buy and read it.

Making the Java 2D API work.

With one caveat, this book provides a thorough introduction to combining the features available in the Java 2D API. Following an introduction to many of the nuances the API itself (chapters 1-5), Mr. Hardy shows one way, but not the only way, to use the API in developing classes designed to solve real-world problems. I found this second section alone worth the price of the book. The book presupposes a firm grounding in Java and Object Oriented design; remembering, of course, that Mr. Hardy's point is not OO-design, but the underlying graphics capability of Java. Working through the code will repay you handsomely.The third section takes you through some tool-building for creating, maintaining, storing, and retrieving images. Ignore Mr. Hardy's claims of computational intensiveness at your peril.My only caveat is the paucity of information about printing, and developing sophisitcated printing classes. While it is true that printing entails knowing something about java.awt.print, nonetheless, learning how to build classes that provide for effective printing rather than just effective video display would have made this book near perfect. But I cavil! Buy this book if you want to learn to use the API.

You want advanced Photoshop-like graphics but using Java ?

This book is a great source for whoever wants to use advanced graphics with Java, even if you are not an expert in Java (or in graphics for that matter, even it helps to know a little about the basics of graphics). This book is clear , well written and fully illustrated (full color!), with a gradual approach that will introduce all the necessary concepts of graphics (simple to advanced - check the couple of pretty tough chapters in Part III). Good for basic Web sites "funky" illustrations (navigation bar with advanced shadowing effects upon selection for instance) to full PhotoShop-like application written in Java ! Very good value, I believe and a reference guide for Java 2D Graphics (for additional API info, see the Java 2D Graphics book by Jonathan B. Knudsen). Great Job !
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