An interdisciplinary text using extremely lucid and easy-to-follow guidelines which enable all programmers and multimedia developers to design better screens. Explains how the eye reacts to colors, cascading windows, overlays and text placement. Features scores of examples of good and poorly designed screens.
By far the only book a person needs for a reference when designing a windows based application. I have read this book and us it extensively for all my projects as should most other programmers. Not strictly a programmers book, it was written to be a good reference for anyone involved in the development of a windows application.
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