That's what the Ironworkers' Guild gave Edric Thorne. Fifteen years of nails and brackets and denied promotions, while smiths with half his skill advanced on politics he wouldn't play.
When a supply run goes wrong and Edric discovers a Settlement Core buried in frontier ruins, he faces a choice: sell it for enough gold to buy the guild title he's been denied, or plant it in the dirt and build something of his own.
He plants it.
Forge. Build. Defend.Armed with a hammer, a pit forge made from creek clay, and a System that watches everything he constructs, Edric begins building a frontier settlement from nothing. Every wall he raises, every bracket he forges, every structure he reinforces feeds into a dual progression system where better buildings unlock better forges, and better forges produce stronger materials.
Settlers arrive with skills he needs and problems he doesn't:
- A hunter who won't say why he can't go backTogether, they raise walls, dig trenches, and forge the weapons they'll need. Because something in the deep frontier noticed what Edric built. Something that's been walking south for twenty-eight days.
And the walls aren't finished.
What readers get:- Base-building progression from ruins to a defended settlement
- Detailed crafting system with a smith who knows his trade
- A Factorio-style interlock where building and forging feed each other
- NPCs with distinct voices, real agendas, and reasons to stay (or leave)
- A frontier mystery that deepens with every chapter
- No harem. No isekai. No chosen one. Just a competent man building something worth defending.
Ironhold is the first book in The Founder's Forge, a base-building LitRPG series. If you enjoy crafting progression, settlement management, and fantasy books where the MC earns every upgrade with hammer and anvil, start building today.