In "Skeleton Trail" (Gunfighter, Prequel 1), gunfighter Sam Knightsbridge was hunted by murderers, survived skeletal hordes and demonic bosses, and fought his way across half the country to rescue his girlfriend from the malevolent conspirators known as the Patriot Council. Having barely survived the climactic Battle of English Mountain by his wits alone, Sam figures he's done with the Patriot Council's schemes. Now he's just looking forward to a little down time with his girl in picturesque Tahoe City. But dark cabals aren't banished that easily and there's a big difference between winning a battle and winning the war. The Wild West SIM in which Sam must live has become a lucrative world for the Patriot Council. They will neither retreat from their losses nor overlook the threat of Sam's continued interference. For the shadowy Council, hiring the hackers and murderers they'll set against Sam are just line items in the cost of doing business. Sam's only path to survival is going on the offense, adapting to new ways of fighting in the SIM while his father and brother press the fight in real life. As the Council's darkness spreads, growing populations reliant on the SIM for healing, stopping disease, or just earning a living find their world turning frigid and foul. Innocents are becoming prey, their life force ripped away by rites the Council performs to craft items of incredible real-world value. Remorseless forces are doubling down on their hunt for Sam in the SIM and in real life, where they'll kill him if they can. Will he survive long enough to stop them? When it comes down to it, what will Sam sacrifice to keep the West's people safe?
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