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Paperback Introduction to Computer Graphics and the Vulkan API Book

ISBN: 1548616176

ISBN13: 9781548616175

Introduction to Computer Graphics and the Vulkan API

This textbook is designed to introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective. Organised around the Vulkan API, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of shader programming and the enormous flexibility and possibilities. This book provides an introductory guide to getting started with computer graphics using the Vulkan API. The book focuses on the practical aspects with details regarding previous and current generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

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Format: Paperback

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