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Paperback Innovators' Marketplace: Using Games to Activate and Train Innovators Book

ISBN: 3642444563

ISBN13: 9783642444562

Innovators' Marketplace: Using Games to Activate and Train Innovators

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Format: Paperback

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Book Overview

1. Introduction: innovation as a serious entertainment.- 2. Chance discovery as value sensing for innovation.- 3. Using maps for scenario externalization.- 4. Theories for innovative thought and communication.- 5. Analogy game: training and activating analogical thought.- 6. Innovators' market game: communication with and for innovative thinking.- 7. Evidence-based guidelines for innovators' marketplace.- 8. Innovators' marketplace as integrated process: an industrial case.- 9. Application case: policies for long-lasting safety of nuclear power plants.- 10. Img on the web? And conclusion.- Index.

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