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Paperback Impossible and Hyper-Real Elements of Architecture Book

ISBN: 1951541553

ISBN13: 9781951541552

Impossible and Hyper-Real Elements of Architecture

How and why do architects, artists and designers manipulate reality?

This book answers that question by examining what it means to render, draw, represent, and mediate the elements that make up and affect our digital and physical worlds. From pixels and rooms to gaming spaces and dioramas, this book exposes approaches to rendering that are equal parts instructive and critical. In the pursuit of the strange and the uncanny, digital media and software aren't taken for granted, nor are they always used as intended. This journey is forward-looking about the emerging role of gaming engines, volumetric raytracing, and procedural shaders, but also looks back and samples from some '80s and '90s classics including MacPaint, DOOM, the Star Trek Holodeck and the film Predator.

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Format: Paperback

Condition: New

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Related Subjects

Architecture

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