This paper derives a model of diffuse and specular illumination in arbitrarily large dimensions, based on a few characteristics of material and light in three-space. It then describes how to adjust for the anomaly of excess brightness in large codimensions. If a surface is grooved or furry, it can be illuminated with a hybrid model that incorporates both the one dimensional geometry (the grooves or fur) and the two dimensional geometry (the surface). Banks, David C. Unspecified Center NAS1-19480; RTOP 505-90-52-01...
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