This book introduces a practical model for developing creative talent in the digital and AI era.It outlines how art, design, and technology can be taught together through capability-driven learning, presenting clear educational models, theoretical foundations, and real-world projects across film, animation, game design, and digital media. It also highlights the role of AI and digital tools in modern creative processes and demonstrates effective teaching methods based on project work and interdisciplinary collaboration.Written for educators, students, and creative-industry trainers, this book provides actionable frameworks to build innovative learning environments and equip learners for today's technology-infused creative fields. It also serves as a useful textbook for courses in digital media, creative education, design pedagogy, and art-and-technology integration.
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