THE ADVENTURE CONTINUES Valdaar's Fist.Forged by mortals. Enchanted by Drow.Wielded by a God. Lost by man.Or was it?Finally, after solving the puzzle that was Dragma's Keep and fighting their way through the subsurface labyrinth that comprised the Library of Antiquity, our heroes have proof that the artifact they need to return their god to the Land indeed does exist: Valdaar's Fist-the sword of a God. But to get it, they must brace for their toughest challenge yet: ridding Ardaagh of its infestation of undead. Zombies, skeletons, ghosts, ghouls, and a powerful Lich Lord stand between them and their sworn destiny.Done? Hardly. Sordaak and his companions must then find a way to wrench the staff that haunts his dreams from the cold, dead fingers of the most powerful servant of Set in the Land-his sister...
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