Beginning gamer's guide book for how to get the most out of Elite Dangerous Horizons space-flight combat simulator. Completely covers ALL weapons, utility, core, optional mission specific configurations for the sidewinder, hauler and Eagle II beginner ships. Discusses Engineering of components and Background Simulation of regional powers. Discusses fuel and mission planning using various filters in galaxy and systems maps. Provides mission instructions for each type of mission the beginning pilot can complete in the basic beginner ships. Covers all types of missions using procedural description and pictures of each step required. Plenty of pictures and mission process descriptions with ship configuration explanations for bounty hunting, hauling, strike missions, exploration missions and special missions. Show ALL weapons comparisons and ranking, ship comparisons of ALL version 3.1 (33) ships and includes the two newest Alliance Challenger and Krait_MKII. Shows rank order charts for best ships to buy for each mission type, in what order and at what cost. Provides combat ratings, combat charts, Hauler, Mining, Rescue, Bounty Hunting, Strike Missions, Salvage mission and explorer comparison charts to allow you to choose the best to worst of all (33+2) ships for specific mission categories. Covers community missions with procedural pictures, best bases for operations, use of Elite Dangerous Data Base, Thargoid missions, mining, search and rescue, Fuel Rats, and charts for optimizing the exploration missions with long-distance hauling and long distance bounty hunting operations in community groups. Covers pirating and how to defeat pirates (anti-griever missions) using a Sidewinder, Hauler, or Eagle II with combat event charts. Provides calculated times to take down shields and hull of each ship type using a hauler and 1D rail gun configuration, and the times to take down a stock sidewinder's shields and hull using any and all weapons types the sidewinder can use. Covers wing missions and multi-missions. Covers fighting maneuvers, flight assist off flying and how to survive the combat zones. Describes step by step process with pictures for how to accomplish planetary strike and skimmer missions using only a Sidewinder. Any person who owns a version 1.0 copy is now the proud owner of a rare and limited copy the author will be happy to sign and stamp on request. Version 2.0 cleaned up a few syntax/hard to find spelling errors and includes 3 additional pages of Thargoid fighting techniques a beginner may wish to try in a fully engineered Adder. Fly Crazy! CMDRs o7
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