PB-No shelf wear, no scuffs, tight binding, clean pages, no marks, spine faintly creased, smoke/pet free home. Ships anywhere 7 days a week This description may be from another edition of this product.
I bought this book when I was 10 and I still have it. The object of the book was to enable you to get higher scores. Compare that to modern video games - when was the last time video games had *scores?* I like the bonus section in the back of the book that showed you "exercises" to strengthen your gaming fingers. These were awesome too - roll a pencil around a door knob with your fingers to increase your dexterity!
Fun bargain book from the early 1980s.
Published by Thriftbooks.com User , 22 years ago
This cheap little paperback, printed on bulk-rate paper, isn't a gem of strategy, but it is a nice period piece for looking at the early days of "the video games." In today's marketplace of photorealistic 3D graphics, 5.1 surround sound, and internet-enabled play, it's fun to go back and see what people really valued back then: gameplay. Sure, we talk about "gameplay over graphics" nowadays, but it really meant something back then.
Machines That Go "Ping"
Published by Thriftbooks.com User , 23 years ago
This tome, with its sure-fire strategies for prevailing in the quasi-mortal combat rituals that were known as Pacman, Defender, Asteroids, Space Invaders, Phoenix, Galaga, Tank and Centipede, is an historical treasure. Of course the games themselves would probably fit in the memory of a latter day cellular phone. Not to worry: they are exemplars of game design which later videos, whatever their graphic sophistication, rarely matched. Using this book I stayed in the same PacMan game for the best part of an entire summer's day (in 1982).
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