This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games. I wrote a book that I would want to read, something I could refer back to again and again. Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste. Readers will get the most use out of this book if they're running or intent to run fantasy RPGs; however, almost half this volume is genre-neutral and should be applicable to science fiction, horror, etc.How to Game Master like a Fucking Boss is a door to a paralell world of Game Mastery, a world where Venger Satanis whispers strange and frightening things into your ear. It's full of general advice on running games, specific elements that should be included, lots of tables for cultists, monsters, magic items, etc., and a brutal-sounding, sorcerous language you may borrow from whenever you need something suitably arcane or foreign.If you enjoy this book, you'll probably get a kick out of my others: Liberation of the Demon Slayer, The Islands of Purple-Haunted Putrescence, and Revelry in Torth. Eventually, Crimson Dragon Slayer will be added to that illustrious roster. Thanks for taking a chance on old demon and his eldritch scribblings. ;)
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