Thirteen to summon the beast, and thirteen to bind it Thirteen will seek the beast, but only one will find it. The Grand Game has always been a distant dream for five friends from a small town. They spent their high school years longing for adventure and escape from their mundane lives. But when they stumble upon a strange game in a Goth Bible, their childhood obsession becomes a dangerous reality. As they move to the big city and attend university, the game is forgotten. That is, until Todd discovers a game board etched into the floor of their new attic. Thirteen players are needed to summon the beast, and thirteen to bind it. With newfound and old friends, they embark on a journey to play the Grand Game. But as the game unfolds, they realize it is more than just a drunken scavenger hunt. It's a battle for survival against a powerful force that only the Game knows. And with each turn, the stakes become higher and the dangers more real. If you enjoyed "Jumanji" and "The Hunger Games," you won't be able to put down "Hell's Gate." Join the five friends as they face their childhood dreams and nightmares in a thrilling adventure. Buy now before the price changes
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