This follow-up volume to Graphic Gems, contains over 70 new gems - computer graphics programming techniques and insights, contributed by professional graphics programmers on many of the same topics as in the first volume (ray tracing, rendering, image processing, curves and surfaces).
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.
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