A book for graphics programmers, students, researchers, and professionals. This sequel to Graphic Gems (Academic Press, 1990) and Graphic Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modelling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques,...
Related Subjects
3D Graphics Computer Science Computers Computers & Technology Education & Reference Engineering Game Programming Graphic Design Graphics & Multimedia Graphics & Visualization Languages & Tools Microsoft Programming Programming Languages Software Software Design, Testing & Engineering Structured Design