En el mundo de los videojuegos, Grand Theft Auto (GTA) es un fen meno cultural. Desde que la serie debut en 1997, ha llevado al l mite la jugabilidad de mundo abierto, la narrativa y el realismo, mientras ha generado tambi n mucha controversia. Dirigido a lectores de 14 a os en adelante, este t tulo basado en STEM se adentra en el innovador mundo de GTA, examinando su historia de dise o y desarrollo, innovaciones en programaci n y la libertad que ofrece a los jugadores para explorar enormes ciudades virtuales. Tambi n se analizan los derivados, el multijugador en l nea y la influencia de la serie en la industria del videojuego. Incluye glosario, recuadros informativos y perfiles de creadores, streamers y/o competidores de esports destacados. In the world of computer gaming, Grand Theft Auto (GTA) is a cultural phenomenon. Since the series debuted in 1997, it has pushed the limits of open-world gameplay, storytelling, and realism--while sparking plenty of controversy along the way. For readers age 14 and up, this STEM-based title dives inside the groundbreaking world of GTA, examining its design and development history, programming innovations, and the freedom it gives players to explore massive virtual cities. Spin-offs, online multiplayer, and the series' influence on the gaming industry are also discussed. Includes a glossary, sidebars, and profiles of notable creators, streamers, and/or esports competitors.
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