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ISBN: B0GQSYSJF5
ISBN13: 9798250381567

Godot 4 Advanced Game Programming Projects: Design Scalable Architectures, AI Systems and Multiplayer Games with Godot 4.5+

ISBN: B0GQSYSJF5
ISBN13: 9798250381567

Conditions

Conditions

Book Overview

Build Games That Scale - Not Just Games That Run

If you already know Godot, this is the book that takes you beyond tutorials.

Godot 4 Advanced Game Programming Projects is a production-focused guide to designing scalable game architectures, implementing real multiplayer systems, building intelligent AI frameworks, and shipping performance-optimized games using Godot 4.5+ and GDScript 2.0.

This isn't about basic mechanics. It's about engineering systems that survive complexity.

Inside, you'll design:

  • Modular combat frameworks
  • Multiplayer authority and client-server systems
  • Behavior Trees, FSMs, and Utility AI
  • State synchronization and prediction models
  • Performance optimization pipelines
  • Build automation and production hardening

Every chapter reflects real-world constraints: scalability, determinism, networking discipline, and long-term maintainability.

Written by A.P. Pyre, this book is crafted for serious developers who want to master advanced game engine programming, multiplayer architecture, and production-ready system design.

If you're building a multiplayer game, a scalable indie project, or preparing for commercial release, this book gives you the architectural discipline to do it right.

Design smarter.
Scale confidently.
Ship professionally.

Format:
Paperback
Language:
English
ISBN:
B0GQSYSJF5
ISBN13:
9798250381567
Release Date:
March 2026
Publisher:
Independently Published
Length:
354 Pages
Weight:
1.35 lbs.
Dimensions:
0.7″ × 7.0″ × 10.0″
ComputersComputers & Technology

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