The book is a first of its kind - no book on geographic games is available, a fact which is explained by the novelty of the research field
A reference accessible to researchers and practitioners interested in spatial gamification from inside and outside geo-information science, including applications in education, spatial planning, tourism, product marketing, and other areas
Concentrates a number of research findings in a single volume on geogames produced in the just the past 3 years which are dispersed in contributions to different workshops and conferences
Contains contributions from leading research groups on geogames