'Clack clack clickety clack', the sound of the keyboard would always fill the rooms of the youth. They are unassumingly trapped inside their homes, slaves to the virtual optical goggles. It is a pure escape from the tangible yet boring reality; it provides a new foundation on life. The virtual realm, the mighty realm of possibilities and unrealistic aspirations. A hollow place where the youth can become characters of their own choosing, to break away from their own faults and deficiencies in the real world. The youth are almost deemed criminals in the real world. They are icons of laziness and havoc so heavily feared by the baby boomers and generation x. In the virtual world they can wreak havoc, become shopkeepers or hybrid humans. Even clowns. It is ultimately an escape from the dark and unrelenting reality. How far can it go before one loses sight of their true identity? How long before an individual thinks like and becomes their imagined character, but in the real world. What happens when a youth takes on their virtual persona as a deadly criminal to detach themselves from the mundane reality? Could this birth be a product of the computer generation?
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