Skip to content
Scan a barcode
Scan
Paperback Gamifying AI in Higher Education: Teaching Generative Artificial Intelligence Fluency Book

ISBN: 104103377X

ISBN13: 9781041033776

Gamifying AI in Higher Education: Teaching Generative Artificial Intelligence Fluency

Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.

The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book's emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.

Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.

Recommended

Format: Paperback

$47.29
Releases 7/17/2026
Save to List

Customer Reviews

0 rating
Copyright © 2026 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured