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Paperback Games That Teach Teams: 21 Activities to Super-Charge Your Group! Book

ISBN: 0787948357

ISBN13: 9780787948351

Games That Teach Teams: 21 Activities to Super-Charge Your Group!

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Format: Paperback

Condition: Very Good

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Book Overview

Building on his first book, Games That Teach, Steve Sugar, along with George Takacs, tackles teams and team learning through the use of more than 20 competitive games and interactive learning exercises. Using the comprehensive facilitator notes, you'll be able to customize these innovative games to suit the training needs of the teams in your organization.

Games That Teach Teams:

Gives your teams the opportunity to discuss...

Customer Reviews

5 ratings

Two Thumbs up for this great teaching tool!

I manage an office of 70 lawyers that needed team building skills, but have a deep scepticism about the usual drills. I found this book to be clearly written, well organized and easy to adapt to my training needs. We used several of the games at a recent office retreat to great success. I strongly recommend Games That Teach Teams to anyone who wants to get their team to work, and play, better.

More than a team activity book...

if you are in the process for building a team and looking for activites to teach effective team behaviors, then this book is for you. This book can be used for a team just starting to work together or teams who have been working together for quite some time. There is much more to this book than the 21 teams provided.The first section helps you determine what type of team you have by classifying teams. In the next section there is a model and structure for effective team development. Once you've determined the team classification and team development area, then you can use the handy matrix to select the most appropriate activity.The book provides very helpful facilitation strategies for before, during and processing each activity. Each of the 21 activities has detailed well though out instructions and reproducible handouts. You have everything you need to facilitate any of the activities in this book.

Valuable Resource for Facilitators!

As an in-house OD consultant, I am always on the lookout for new games to use with teams and energizers for off-site meetings. The collection of games assembled here provides a wide variety of time frames and a comprehensive set of objectives for team learning. The formats of the various games are simple and yet engaging -- and you won't be hunting everywhere for props and materials. I can't wait to try these out at my next off-site meeting.

Genuine fun, genuine learning, any time, any place

Games that Teach Teams by Steve Sugar and George Takacs, is a collection of 21 well-documented, carefully detailed, copy-ready games that help teams learn about cooperation and creativity, management and goal-setting, decision-making and communication -- and secondarily fun. It's the secondarily fun part that caught my eye. Any method that helps people develop team skills that has anything to do with fun is a method worth learning. Far too many team-building activities are built around "tasks" and "worksheets." These exercises are built around fun. Each of the 21 games is described as a "frame game" The authors explain how ach game can be modified to focus on a different combination of skills or respond to a different team setting and composition, giving the reader more of a comprehensive instructional strategy than a collection of games. The authors also recognize that it's not just the games, but how they are led that makes for a good learning experience, taking great pains to detail facilitation techniques for each activity. They even include a table that carefully documents the skills that each activity emphasizes. I was especially pleased to discover the inclusion of games like "ww.where and ww.when" that are specifically designed for building "CyberTeams." Here is an area of team development that is much neglected and critical to the successful deployment of the kind of communication infrastructure that technography is designed to implement.

Great Context, Very Practical

I've read this cover-to-cover and had a chance to actually use a number of the activities in it with some of my clients. This book is a rare combination of background and context that will provide a powerful grounding for new trainers, inexperienced facilitators and managers asked to help build a team while also combining great explanation and setup for a wide range of activities that senior practitioners and OD professionals can use immediately. The explanations for each activity are clear and also cover what could go wrong as well as how to modify the activity and debrief instructions. I found the matrix in the book (talking about what activities could be used for what kinds of teams and what kinds of dynamics/needs) to be especially strong. If you do OD, facilitation,or work in teams, this is a very useful book. I don't find many games and activities books that are appropriate for a wide range of users--this one is. I very highly recommend it.
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