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Paperback Game Engine Development in C++: Building Real-Time Graphics Applications Book

ISBN: B0FDWNMFMF

ISBN13: 9798288638077

Game Engine Development in C++: Building Real-Time Graphics Applications

Unlock the core of cutting-edge game technology with Game Engine Development in C++: Building Real-Time Graphics Applications-the definitive guide for aspiring and professional developers alike. This best-selling masterpiece walks you through the inner workings of game engines, using powerful C++ techniques to create real-time rendering systems, physics integration, and performance-optimized architecture.

From low-level graphics APIs to high-level engine design, this book covers everything you need to know to build your own custom engine. Learn how to manage memory, structure your game loop, implement shaders, handle asset pipelines, and more-all while mastering the performance-critical skills demanded by the gaming industry.

Whether you're developing indie titles, VR simulations, or AAA games, this book will give you the tools and confidence to bring your ideas to life with stunning efficiency. Ideal for software engineers, graphics programmers, and technical artists, this is your ultimate guide to mastering game engine architecture from scratch.

Build. Render. Optimize. Play. The future of interactive 3D experiences starts here.


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Format: Paperback

Condition: New

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