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Paperback Game Engine Architecture With C++: Designing and Building a Modern C++ Game Engine from Scratch Book

ISBN: B0DZP8F8VZ

ISBN13: 9798313237916

Game Engine Architecture With C++: Designing and Building a Modern C++ Game Engine from Scratch

The Ultimate Guide to Game Engine Development with C++

Game engines power the most immersive and cutting-edge games in the world, but only a select few understand how to build them from the ground up. If you want to master the art of game engine development and harness the full power of C++, this book is your blueprint.

This is not just another programming book. It's a complete, no-fluff manual designed for serious developers who want to build professional-grade game engines. Whether you're creating your own engine or enhancing an existing one, this book will equip you with the skills, techniques, and insider knowledge needed to succeed in the world of game development.

What You'll Learn

How to Build a Scalable Game Engine Architecture - Design core systems that handle rendering, physics, input, and more.

Master the Game Loop - Optimize real-time performance with smooth updates and efficient memory management.

Advanced Rendering and Graphics Optimization - Work with shaders, materials, and modern rendering techniques to create stunning visuals.

Entity-Component System (ECS) Architecture - Build a flexible, high-performance system for managing game objects and interactions.

Physics and Collision Systems - Integrate realistic movement, collision detection, and advanced physics simulations.

Scripting for Dynamic Gameplay - Implement scripting languages like Lua or Python to extend game logic.

Networking and Multiplayer Development - Create real-time multiplayer experiences with network synchronization and security.

Tools, Debugging, and Optimization - Use profiling tools, custom editors, and debugging techniques to refine your engine.

Why This Book?

Game engine development is a complex challenge. Most books either skim over critical details or overwhelm you with theory. This book strikes the perfect balance, giving you real-world, practical implementation strategies that you can apply immediately. Each chapter builds upon the last, guiding you through the entire process of designing, coding, and optimizing a game engine from scratch.

This is not a beginner's guide to game development. It's a professional-level deep dive for programmers who want to push their skills further and build game engines that rival the best in the industry.

If you're serious about mastering C++ for game engine development, this book belongs on your desk.

Get your copy today and start building your own game engine now.

Recommended

Format: Paperback

Temporarily Unavailable

We receive fewer than 1 copy every 6 months.

Customer Reviews

1 rating

Wading through fluff

This book is not edited. Text with angular brackets, such as for template declarations, is often missing, while some formatting tags escape as normal text. The text is extremely repetitive and it seems like passages were haphazardly copy-pasted into place, sometimes in the wrong section. Most paragraphs start with needless boilerplate sentences like "X and Y are valuable tools to achieve Z in C++ game engines. It is essential to learn how to use X and Y to achieve Z to make your game engine work well." There is information, but most subjects feel glossed over and code samples are very loose, not part of a coherent example project. I would not be surprised to learn most of the text was AI-generated, especially given the author's ouvre.
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