
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12...

Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you need to take to get your game on the shelf next to Baldur's Gate(TM) and MechWarrior(TM) 4? Well, Game Design: The Art & Business of Creating Games will...