This book is your essential guide to mastering the core C++ principles and engine architecture patterns specifically required to build a modern, high-speed First-Person Shooter (FPS) game. Moving beyond basic syntax, you will delve deep into the critical areas that separate hobbyists from professional game developers:
Performance Optimization: Learn how to write cache-friendly and data-oriented code, mastering techniques like ECS (Entity Component System) and effective memory management to achieve buttery-smooth frame rates.
Robust Architecture: Discover the design patterns and software engineering best practices used in professional game engines to create scalable, maintainable, and flexible systems-from the core game loop to modular component integration.
Advanced Data Structures: Get practical insight into tailoring C++ data structures and algorithms for the unique demands of real-time game simulation and rendering, focusing on speed and minimal memory overhead.
FPS-Specific Implementation: Apply your C++ knowledge directly to the most challenging elements of FPS development, including predictive networking, collision detection, rendering pipelines, and input processing.
If you're ready to transition from merely writing code to engineering the foundation of a sophisticated and competitive game, this book provides the foundational knowledge to build your own engine or contribute meaningfully to a professional one. Take your C++ skills to the next level-the engine