form Z is an essential tool for visual effects artists, and this book explores its power and functionality in depth. The tutorials and examples covered in the text show how to maximize form Z for the... This description may be from another edition of this product.
Dave Ridner's book is a must-have for any FormZ modeller who wants to create organic or streamlined shapes. FormZ's strengths have always been its comprehensive set of solid boolean tools. This book takes shape-editing much further, showing how to create complex rounded surfaces using combinations of tools and techniques that are essential to any advanced modeller.
Good Advanced Technique, But Not A Primer
Published by Thriftbooks.com User , 26 years ago
Rindner's book is a very clear, understandable (but not condescending) manual on modeling techniques, but assumes you're already up-to-speed with the use of Form*Z. If you're a new user looking for a primer that will help you learn Form*Z from the ground up, this isn't the best choice. If you already know how to use Form*Z and you want to improve your modeling skills, this is an excellent manual.
Advanced, Meaty and Really Fantastic!
Published by Thriftbooks.com User , 26 years ago
Rindner has done a spendid job with this advanced book on formZ. He offers valuable process methods, advanced modeling descriptions through real world examples and how to prepare formZ for standard Animation apps. Rinders' modeling techniques alone are invaluable to the intermediate to advanced formZ user. What impresses me most about the book is that it is not just for digital visual effects and animation. Many design disciplines will find this book to be a strong technical resources.
Real world techniques - Excellent
Published by Thriftbooks.com User , 26 years ago
Finally your FZ book arrived this morning. What can I say except 'thankyou' for writing this book. I think it's the only one in the market that reveals such advanced techniques for modelling. Truly your hard-earned career experience is shared here without reservations. I could not accept FZ's claim that 'Anything you can imagine can be modelled in FZ' before, but now after seeing your working techniques, I can. My eyes are opened. Instead of simple examples that rehash the User's manual, this book's examples are quite complex, typical of real-world requirements. Learning the techniques from the Automobile chapters alone will enable one to use the concepts presented there to build any other model thereafter. Cons? Maybe absolute beginners will find this book a bit daunting, but it's stuff that every beginner must learn to progress.
fantastic
Published by Thriftbooks.com User , 26 years ago
David Rindner is big. Special for advanced 3D modelling
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