In this town magic users are executed, everyone else is taxed to death.Do your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town. The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination. Enter Poverty, Privilege, & Persecution if you dare, but keep any magic under wraps, because it's punishable by death here. This town is a dangerous place to be. Whether you're strong or weak, good or bad, fighter, thief, or especially user of magic, this is a town where it's wise to keep your head down and your eyes open. The town is ruled by five self-styled 'lords' and is divided into five districts, each paying tax to one of them. Since they lead lavish lifestyles and have small private armies to maintain, those taxes are steep and charged on just about every activity. The lords exist in an uneasy alliance, always trying to gain power over each other and wary of a knife in the back or a poisoned cup. Each knows that four districts would be richer than five, and three districts than four. For this reason, they go nowhere without their bodyguards, and all magic and magic users are forbidden on pain of death. P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.
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