RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films. RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.