Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.
This book is really good. I was looking for the kind of tips included in it. It is a bit old but good to learn from that we think already know about lighting.
Essential
Published by Thriftbooks.com User , 21 years ago
This book deserves a much higher ranking. It should be at the top of the list with Jeremy Birn's "Digital Lighting & Rendering". In fact, I now recommend this book over the former for my 3d students as it has more technical information. Good lighting techniques are paramount to good CG work - you can never know enough. This is a great book - don't think twice - buy it.
Essential CG Lighting Techniques
Published by Thriftbooks.com User , 22 years ago
This is an outstanding book, possibly the best on a specialised 3D discipline yet written. ...It is far more useful than the previous classic in this field... If you like me expected lighting in 3D to be a minor event and are annoyed by the effort and skill required to obtain realistic lighting in your scenes, this is the book for you. It will equip you to speed through the process and get on to more interesting phases. It covers everything from basic 3 point lighting to lighting arrays for large subjects, dome arrays for realistic skylight and radiosity simulation, internal lighting for large and small spaces and a host of specialised problems like fire, moonlight, underwater scenes and the usual fog and light beams all with clear and succinct theoretical explanations backed up with step by step tutorials to help you make the knowledge your own. And, thankfully the book is illustrated with decent quality examples rather than the simplistic and crude models that stare from the pages of so many 3D books. After you have mastered the basic operation of your 3d program this should be the first book you buy on the art of 3D work. Well done Mr.Demers - what about a similar treatment for "Essential CG Materials" ?
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