When Niil Terra sets off to find his missing parents, he ends up in Caput Mundi, a dazzling world filled with flourishing innovation and alchemic wonders. It is also the home of enarii, a shape-shifting metal that can be willed into any form, whether it be swords, forks, or fly swatters. As Niil's talent for shaping enarii emerges, he discovers something he's never had before: a place where he belongs.
But when secrets about enarii-and Niil's parents-begin to surface, he is faced with an impossible choice that could cost far more than he's prepared to lose.
Caput Mundi: The Head of the World is a hopepunk middle grade fantasy adventure for ages 9-12 about friendship, courage, and standing up for what's right. Perfect for readers who love imaginative middle grade fantasy series filled with magical cities, mystery, and unforgettable adventures.