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Paperback E-Learning Systems, Environments and Approaches: Theory and Implementation Book

ISBN: 3319357522

ISBN13: 9783319357522

E-Learning Systems, Environments and Approaches: Theory and Implementation

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Format: Paperback

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Book Overview

​Part I. Exploratory Learning Technologies.- Measuring Problem Solving Skills in Portal 2.- iPads in Inclusive Classrooms: Ecologies of Learning.- Supporting the Strengths and Activity of Children with Autism in a Technology-Enhanced Learning Environment.- The Cognitive Cost of Chatting while Attending a Lecture: A Temporal Analysis.- Learning with the Simple show.- Using Loop Learning and Critical Dialogue in Developing Innovative Literature Reviews.- The Contributions of Digital Concept Maps to Assessment for Learning Practices.- Part II. e-Learning Social Web Design.- Intelligent Tutors in Immersive Virtual Environments.- Journal of Exploration on the Way Towards Authentic Learning Environments.- The Configuration Process of a Community of Practice in the Collective Text Editor.- Context-Based Semantic Annotations in Copes: An Ontological and Rule-Based Approach.- Model of Emotional Expressions in Movements.- Student-Driven Classroom Technologies: Transmedia Navigation and Transformative Communications.- Perceived Affordances of a Technology-Enhanced Active Learning Classroom in Promoting Collaborative Problem Solving.- Using a Facebook Group as a Forum to Distribute, Answer and Discuss Content: Influence on Achievement.- Part III. Learner Communities through e-Learning Implementations.- ICT Support for Collaborative Learning - A Tale of Two Cities.- Students' Facebook Usage and Academic Achievement: A Case Study of Private University in Thailand.- The Investigation of Pre-Service Teachers' Concerns about Integrating Web 2.0 Technologies into Instruction.- Interactive Technologies for Teacher Training: Comparing Performance and Assessment in Second Life and Simschool.- A Study on Improving Information Processing Abilities Based on PBL.- Part IV. Collaborative and Student-Centered e-Learning Design.- Piaget, Inhelder and Minecraft.- Using Generic and Context-Specific Scaffolding to Support Authentic Science Inquiry.- Leverage Learning in the University Classroom.- Data Challenges of Leveraging a Simulation to Assess Learning.- Self-Assessment and Reflection in a 1st Semester Course for Software Engineering Students.- Don't Waste Student Work: Using Classroom Assignments to Contribute to Online Resources.- The Ancestor Project: Aboriginal Computer Education through Storytelling.- Index.

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