After a disastrous first attempt at adventuring, all seems lost for Frinzil and her band of outcasts. Her magical orb has been shattered, and along with it all hope of returning to her quiet, peaceful life at the Sorcery Institute.
Still, somewhere in the depths of Gluumwilde forest lies the legendary hidden city of J lskegnom, and somewhere within that is the Institute Administrator's secret trove, including a replacement orb that will lead Frinzil to her treasure. All she has to do is find it-and steal it-and then somehow defeat the ruthless, deadly adventurers who usurped her quest in the first place. What could possibly go wrong?
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