With both feet forward and a hopeful heart the most sought-out player in all of Mard on plunges into the belly of the beast. Spurred on by the promise of safety from the Game Masters of Dreambound, Jesse and his guild make for Son sa. In this land ruled by ever-feuding houses and suffocating shadow, what doesn't kill you is merely saving you for later. And what saves you for later has devious plans for you and your friends. Jesse finds himself caught in a silent war, fought with words rather than blades, run by those who would stop at nothing to see their ends met. And if that includes tearing an already fragile guild apart... So what will it be? In this conclusion to the Elven arc of the Dreambound series, who shall be saved? Those who fight at your side, or those who cannot fight at all? Those you want to save, or those who need to be saved? Your friends, or your only hope in this world for salvation? Where do loyalties lie?
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