Seventh-grader Drake Dodger finally tells Mom and Dad the truth: anything he draws can come to life. After a summer of conjured treats, gadgets, and sky-high dragon rides with Buddy, Drake promises to use his gift responsibly-especially after discovering the Imago world's warning about "Darks," artists whose powers get corrupted by selfish choices. Across town, a quiet freshman artist named Layla Lanka unlocks her own abilities. With guidance from mentor Grace Green, Layla discovers her great-grandmother's Imago satchel and frees Eris, a horned griffin from the past. Captivated by power-and questioning why Imagos stay hidden-Layla slips off the radar, and Grace fears the first signs of a Dark. As Halloween nears, a school carnival, a lighter Imago case, and a flight above San Francisco pull Drake toward a choice: protect the people he loves and help a new Imago find her way-or watch "dark powers" take flight. Adventure, friendship, and the cost of creativity collide in this fast-paced sequel to Drake and His Magical Drawings. Perfect for readers who love: Magic-meets-real-life stories (Amari and the Night Brothers, Hilo, The Last Kids on Earth) Dragons, griffins, and secret societies Themes of responsibility, courage, and doing the right thing Ages 8-12 - Middle-grade fantasy - Dragons & mythical creatures - Friendship & family - Art & imagination
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