When we play, we aren't all that interested in saving the world. In fact, it seems strange to us that anybody would trust a bunch of armed drifters to do anything. But we thought: to what uses might armed drifters actually be put? And so many of these quests are amoral if not quite evil.Also included is: Town, Tavern, and Road Encounters; "Gods" that would work in an atheistic/agnostic setting; Suggestions for Shopkeeping NPCs and various other NPCs; Expensive Tavern Fare; Rumors that can be picked up; and a list of items that might be used as trade goods.
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