If you want to learn about the modalities of games (physical games, digital games, advergame, serious games, edumarket and game-based learning), the modalities of non-games (virtual simulator, virtual laboratory, gameful design and gamification) and the related terminology to games (virtual reality and Edutainment/Edutertainment) This book is definitely for you. The work that you have at hand is, without any doubt, one of the best available to teachers, game designers, programrs, playtesters and producers of games that want to learn about the aforementioned issues, deserving emphasis on national bibliography. The book was written by addressing in detail the modalities and genres of games and non-gaming, with excellent writing style, clarity of ideas, precision in the text and examples.
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