Post-publication chapters available and (in PDF format) Until now multimedia developers had to program directly to hardware in order to maximize application performance. DirectX, RDX, RSX, and MMX... This description may be from another edition of this product.
This books extolls a lot of the things that are hidden in the official DirectShow documentation from Microsoft. It explains the A-Z procedure in order to build effective source/transform/renderer DirectShow filters. It's suitable for both the beginner and the intermediate. The experts would download the lately added articles and keep thinking this book is a masterpiece.
Extremely well-written and useful
Published by Thriftbooks.com User , 27 years ago
This book is extremely well-written and useful, barring a few unimportant typos. Not only are the title acronyms explained thoroughly, but the book goes into Pentium optimization and other topics. It is an interesting hodgepodge of new and exciting ideas and technologies.
Good CPU book as well...
Published by Thriftbooks.com User , 27 years ago
Above and beyond the treatment of multimedia topics I found the P/P-Pro/PII and MMX discussions very interesting. I started ASM programming because of this book. This book will hopefully be revised with 3DNow! and Katmai extensions included next year. I hope to see more books from Intel people ;-).
Excellent resource
Published by Thriftbooks.com User , 28 years ago
An excellent source of material which isn't covered anywhere else. I needed to create a DirectShow source and rendering filter and this is the only book I found which even mentioned the topic. Between the SDK and this book I was able to make 100% more headway than I had before reading the book.
The BEST for low-level multimedia and Direct3D IM developers
Published by Thriftbooks.com User , 28 years ago
This book is an excellent way to get into the nitty-gritty of low-level API programming. I was very impressed with RSX/RDX, which I hadn't seen yet, and it had one of the best tutorials on Direct3D Immediate Mode I've seen. There examples are well written, and they don't water-down the APIs with un-needed wrapper classes. They also go into detail on how to profile your application to improve performance in critical areas. All-in-all, this is the best book on DirectX I've seen, and an excellent introduction to other multimedia APIs! NOTE: This is for more experienced developers, but if you have a handle on basic 2D/3D graphic concepts, C/C++, and some assembly language, you can handle anything they throw at you.
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